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Purchase this reportBuy PDF: $995 USD
OR Buy PDF + 1 Year of Quarterly Updates: $1,995 USD
Recent Press Coverage of Inside Virtual Goods:
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Virtual Goods To Reach $1 Billion In 2009
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Report: U.S. Virtual Goods Market to Hit $1 Billion This Year
Report tracks the rise of virtual goods in the U.S.
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Inside Virtual Goods The US Virtual Goods Market 2009 - 2010 By Justin Smith and Charles Hudson Contact: mail AT insidevirtualgoods DOT com
Inside Virtual Goods: The US Virtual Goods Market, 2009 - 2010 is a new in-depth research report by Justin Smith and Charles Hudson that is exclusively focused on the size and future of the virtual goods market in the United States. It was released for the first time on October 14, 2009. The big picture? We estimate the total 2009 US virtual goods opportunity at just over $1 billion.
We focused and organized the report around the following areas:
For more details, check out the full table of contents below. The price of the report is US $995. In addition, we will be releasing quarterly research and updates on key developments in the space. A one-year subscription is now available for US $1,995. We are looking forward to continuing to cover the evolution of the space over the coming year. We look forward to hearing from you!
Founder, Inside Network Justin Smith is the founder of Inside Network, the first and only service dedicated to providing business information and market research to the Facebook platform and social gaming ecosystem. Justin serves as Editor of Inside Facebook and Inside Social Games, and manages Inside Network's AppData and PageData services as well. Prior to Inside Network, he was formerly Head of Product at Watercooler, one of the leading application developers on the Facebook Platform. Prior to Watercooler, Justin was an early employee at Xfire, the largest social utility for gamers, which was sold to Viacom in 2006. Justin holds a degree in Computer Systems Engineering from Stanford University.
VP Business Development, Serious Business & Host, Virtual Goods Summit Charles Hudson is VP of Business Development for Serious Business, a leading social games developer on the Facebook platform. In addition to his work at Serious Business, Charles Hudson organizes two of the leading conferences in the social gaming and free-to-play games industries, the Social Gaming Summit and Virtual Goods Summit. Prior to Serious Business, he was formerly the Sr. Director for Business Development at Gaia Interactive, a leading online hangout for teens. Prior to Gaia, Charles worked in New Business Development at Google and focused on new partnership opportunities for early-stage products in the advertising, mobile, and e-commerce markets. Prior to joining Google, he was a Product Manager for IronPort Systems, a leading provider of anti-spam hardware appliances that was acquired by Cisco Systems for $830 million in 2007. Charles holds an MBA and BA from Stanford University. The price of the report is US $995. In addition, we will be releasing quarterly research and updates on key developments in the space. A one-year subscription is now available for US $1,995.
Purchase this reportBuy PDF: $995 USD
OR Buy PDF + 1 Year of Quarterly Updates: $1,995 USD
List of Related Companies: Acclaim, Activision, AdParlor, Aeria Games, Amazon, Artix Entertainment, Bebo (AOL), Boku, Boomerang Networks, Challenge Games, Electronic Arts, Facebook, Fatfoogoo, Firecue, Frogster, Gaia Online, Gala-Net, Gambit, Google, GratisPay, Green Patch, gWallet, Hi5, IMVU, iovation, Jagex, Kontagent, Meez, Metaplace, Microsoft, MySpace, Nexon, Nintendo, Offerpal Media, Outspark, PaymentPin, PayPal, PeanutLabs, Playdom, Playfish, PlaySpan, Rekoo, Riot Games, RockYou!, Second Life, Serious Business, SGN, Six Degrees Games, Slashkey, Slide, SocialGold, Sometrics, Sony, Sony (Free Realms), SponsorPay, Sulake (Habbo Hotel), Super Rewards, SupersonicAds, SurfPin, TheBroth, ThreatMetrix, Three Rings (Puzzle Pirates), TokenAds, TrialPay, Turbine, Twofish, Viacom (MTV), Viacom (Neopets), Viximo, WeeWorld, Zong, Zynga |